Caught exception invoking RPC PlayerInteract on Player!
Object reference not set to an instance of an object.
Stack:
at Eco.Gameplay.Items.Inventory.MoveAsManyItemsAsPossible(Inventory destination, Func`2 sourceStackPredicate, User user)
at Eco.Gameplay.Components.StorageComponent.OnActLeft(InteractionContext context)
at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results)
at Eco.Gameplay.Interactions.InteractionExtensions.ExecuteUntilSuccess(IEnumerable`1 results)
at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)
Stack:
at Eco.Shared.Networking.RPCManager.TryInvoke(Object controller, String methodname, BSONObject bsonArgs, Object& result)
at Eco.Shared.Networking.RPCManager.InvokeOn(BSONObject bson, Object controller, String methodname)
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC(INetClient client, BSONObject bson)
at Eco.Shared.Networking.NetPort.ProcessBuffer()
at Eco.Shared.Networking.NetPort.Update()
at Eco.Plugins.Networking.Clients.Client.<.ctor>b__56_0()
Caught exception: