Open juju4666 opened 3 years ago
In code, you would need to find every single place with a position vector and add a scale factor. I thought the scale was just fine right now, but if you want bigger, I would parent everything to an actor in the center and scale that.
In code, you would need to find every single place with a position vector and add a scale factor. I thought the scale was just fine right now, but if you want bigger, I would parent everything to an actor in the center and scale that.
Oh, I hadn't thought of that. To me, everything imports 3x smaller. Like, I had to resize the first level three times for my character to fit in the first secret area to the right. When I first added the player start in the middle of the room, I felt like a giant.
Hi, is it possible to change the scale of the map during import? If so, how? Where would I have to change the code? The imported maps need to be 3x bigger than they are to be accurate to the player size in Quake, but if I just resize the map mesh, the lights stay where they are. Tips?