PersonTheCat / OreStoneVariants

A powerful utility for generating new blocks when given a foreground and background.
GNU General Public License v3.0
7 stars 8 forks source link

Missing Textures #131

Closed fleetag closed 2 years ago

fleetag commented 3 years ago

I'm testing out a Vanilla-esque modpack on CurseForge when I stumbled upon missing ore textures for coal, I'm not sure if this effects all ores on all stones.

2021-08-20_09 03 10

I'm currently using Forge 1.16.5 version 36.2.0 and Ore_Stone_Variants-6.2.jar

PersonTheCat commented 3 years ago

Give me as many details as you can. I don't have this issue. Also try running the mod with no other mods just to see if maybe some other mod is interfering. And finally, make sure to check the generated resources folder (config/osv/resources) and see if the textures are either not generating at all or just not loading.

fleetag commented 3 years ago

Here's a list of mods I'm using for my recent pack update: Quark+ testing.zip

PersonTheCat commented 3 years ago

Have you tried running OSV with no other mods? Have any assets generated inside of config/osv/resources?

fleetag commented 3 years ago

I ran OSV without any mods that change world generation, and checked that there were no new assets inside of config/osv/resources with no problems. I turned all the mods I was using back on, and it turned out to be working properly. It turned out the missing texture was a vanilla coal ore block. I'm not sure how that happened, but I think I just needed to repair my modpack's profile over on CurseForge's app. 2021-08-20_09 03 10 2021-08-29_15 18 51

PersonTheCat commented 3 years ago

Huh. That's really strange. Definitely let me know if it happens again.

fleetag commented 3 years ago

Ok I will.

Stupid question, but will OSV be made compatible with blackgear27's Caves & Cliffs Backport mod for people who want to use the 1.17 textures for 1.16.5?

PersonTheCat commented 3 years ago

You should be able to just enable overlaysFromRp in the client config and regenerate your textures for that. They probably won't look as good, though, because the algorithm is designed for the 1.12 style textures. Unfortunately, texture generation is pretty much the most complex part of this mod.

fleetag commented 3 years ago

Thanks, I'm looking forward to see you progress your mod to 1.17+ along with the other mods I'm using for my modpack.

PersonTheCat commented 2 years ago

I'm closing this issue since the texture handling was written from scratch once again. I believe this issue no longer applies. If it does, please let me know, but there's likely not much else I can do.