Closed fleetag closed 2 years ago
Give me as many details as you can. I don't have this issue. Also try running the mod with no other mods just to see if maybe some other mod is interfering. And finally, make sure to check the generated resources folder (config/osv/resources
) and see if the textures are either not generating at all or just not loading.
Here's a list of mods I'm using for my recent pack update: Quark+ testing.zip
Quark
Charm Reforged
Configured
Forgery
Console Experience
Animated Recipe Book
V-Tweaks
Vanilla Tweaks
Upgrade Aquatic
Savage & Ravage
Berry Good
Buzzier Bees
YUNG's Better Caves (Forge)
YUNG's Better Mineshafts (Forge)
Abundance
Bayou Blues
Better Badlands
Betterlands
Enhanced Mushrooms (Forge)
Environmental
Better Spawn Control
Well-Behaved Mobs
Smarter HUD
Gui Clock
Gui Compass
Extra Boats
Have you tried running OSV with no other mods? Have any assets generated inside of config/osv/resources
?
I ran OSV without any mods that change world generation, and checked that there were no new assets inside of config/osv/resources with no problems. I turned all the mods I was using back on, and it turned out to be working properly. It turned out the missing texture was a vanilla coal ore block. I'm not sure how that happened, but I think I just needed to repair my modpack's profile over on CurseForge's app.
Huh. That's really strange. Definitely let me know if it happens again.
Ok I will.
Stupid question, but will OSV be made compatible with blackgear27's Caves & Cliffs Backport mod for people who want to use the 1.17 textures for 1.16.5?
You should be able to just enable overlaysFromRp
in the client config and regenerate your textures for that. They probably won't look as good, though, because the algorithm is designed for the 1.12 style textures. Unfortunately, texture generation is pretty much the most complex part of this mod.
Thanks, I'm looking forward to see you progress your mod to 1.17+ along with the other mods I'm using for my modpack.
I'm closing this issue since the texture handling was written from scratch once again. I believe this issue no longer applies. If it does, please let me know, but there's likely not much else I can do.
I'm testing out a Vanilla-esque modpack on CurseForge when I stumbled upon missing ore textures for coal, I'm not sure if this effects all ores on all stones.
I'm currently using Forge 1.16.5 version 36.2.0 and Ore_Stone_Variants-6.2.jar