As an optimization (and additionally to support very large feature generators), it may be possible to defer generating world carvers, configured features, and structures until a player (or spawn point) is very close. This would mean only generating the most basic terrain features in advance, such as the biome and terrain shape, which may drastically optimize terrain generation.
Not sure if this one is feasible or even ideal, but it could be fun to look into at some point.
As an optimization (and additionally to support very large feature generators), it may be possible to defer generating world carvers, configured features, and structures until a player (or spawn point) is very close. This would mean only generating the most basic terrain features in advance, such as the biome and terrain shape, which may drastically optimize terrain generation.
Not sure if this one is feasible or even ideal, but it could be fun to look into at some point.