Vanilla terrain uses 5 noise types to alter generation and determine biome placement. Some users may wish to reference entirely different generators in many of their features (instead of hard coding them when needed).
We will want a registry of such generators so that various presets can reuse them as needed. We should discuss how this might be used in terrain generation (and whether it's necessary in the first place)
Vanilla terrain uses 5 noise types to alter generation and determine biome placement. Some users may wish to reference entirely different generators in many of their features (instead of hard coding them when needed).
We will want a registry of such generators so that various presets can reuse them as needed. We should discuss how this might be used in terrain generation (and whether it's necessary in the first place)