Open Peter200lx opened 10 years ago
Also worth investigating, this might mean that the paint tool can now listen to a specific paint name instead of an action bar slot.
Here is an example I use to use the lore data of an item for a specific event. So only if the item has that lore will the event fire.
@EventHandler
public void onShoot(EntityShootBowEvent e) {
ArrayList loreData = new ArrayList();
loreData.add("Feel the Wither Within as you pull!");
Player player = (Player) e.getEntity();
if (e.getEntity() == null) {
return;
}
if ((e.getBow().getItemMeta().hasLore())
&& (e.getBow().getItemMeta().getLore().equals(loreData))) {
Player p = (Player) e.getEntity();
e.setCancelled(true);
((WitherSkull) p.launchProjectile(WitherSkull.class)).setVelocity(e.getProjectile().getVelocity());
p.removePotionEffect(PotionEffectType.WITHER);
p.getWorld().playEffect(p.getLocation(), Effect.MOBSPAWNER_FLAMES, 5);
}
}
Minecraft has support for named items.
http://minecraft.gamepedia.com/Anvil#Renaming
This can be used to make ToolBelt only listen to specific items instead of all ____ (bone, golden shovel, etc)
Also the items can have descriptions, handy for giving usage instructions.
Originally suggested by Jadedwolf