At the moment the way that we interpret delays is that they take effect if they happen before the start of a match slot. This keeps the logic internally fairly straight-forwards, however does mean that any issues which happen during the staging phase are more complicated to fix via delays.
One solution would be to have a way to spell "before the current match" as the time at which to add a delay.
A mitigation might be to configure the match slots so that games start at the same time as the slot starts, rather than at some point in the middle.
At the moment the way that we interpret delays is that they take effect if they happen before the start of a match slot. This keeps the logic internally fairly straight-forwards, however does mean that any issues which happen during the staging phase are more complicated to fix via delays.
One solution would be to have a way to spell "before the current match" as the time at which to add a delay.
A mitigation might be to configure the match slots so that games start at the same time as the slot starts, rather than at some point in the middle.