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PeterSHollander
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glorious_gloves
Legacy repository of the Glorious Gloves upgrade mod for Half-Life: Alyx. Please see https://gitlab.com/recursivenomad/glorious_gloves for the primary repository.
GNU General Public License v3.0
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Flashlight defaults to being off when loading a save
#20
PeterSHollander
closed
4 years ago
0
No simple Hammer-accessible way to disable/remove the Glorious Gloves
#19
PeterSHollander
opened
4 years ago
0
Script files utilize base VScript directory with generic names - poses naming conflict risk
#18
PeterSHollander
opened
4 years ago
0
Unable to place items in backpack with Levitate
#17
PeterSHollander
opened
4 years ago
1
No way to progress past the Northern Star substation without having to use a firearm
#16
PeterSHollander
opened
4 years ago
0
Users experience performance drops in areas with a high amount of physics objects
#15
PeterSHollander
opened
4 years ago
0
Certain linked gameplay entities lose their associations
#14
PeterSHollander
closed
4 years ago
2
Glorious Glove particles present during a save remain permanently active in place when loading that save
#13
PeterSHollander
opened
4 years ago
0
Killing zombies mid-unique-animation with physics objects corrupts the user's ability to hold objects in their hands
#12
PeterSHollander
closed
4 years ago
0
Killing zombies with really heavy objects on Story difficulty creates invalid ragdolls
#11
PeterSHollander
opened
4 years ago
0
Scalable Init Support addon is not enabled automatically by this mod
#10
PeterSHollander
closed
4 years ago
0
Add auto-targeting for Punt
#8
PeterSHollander
opened
4 years ago
0
Ammo/resin counter disappears after leaving an area with Vort Energy nodes
#7
PeterSHollander
opened
4 years ago
0
The Gloves partially revert back to the original Gravity Gloves when near Vort Energy nodes
#6
PeterSHollander
opened
4 years ago
0
Can't see ammo/resin counter when using Gordon hand models
#5
PeterSHollander
opened
4 years ago
0
Aiming requires users aim at the centre of an object
#4
PeterSHollander
opened
4 years ago
1
Phantom ammo can be interacted with after unequipping a weapon
#3
PeterSHollander
opened
4 years ago
0
No glove model/animations
#2
PeterSHollander
opened
4 years ago
0