PeterTh / gedosato

The Generic DownSampling Tool
GNU General Public License v3.0
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FFXIII | Game videos won't be upscaled and AMD random crash #180

Open Rinnegatamante opened 10 years ago

Rinnegatamante commented 10 years ago

I'm having troubles with cgi and not game videos:

The game is upscaled to 1080p but the videos are still processed as 720p with bad results: http://rinnegatamante.netsons.org/gedosato.jpg :(

Another problem is that with my AMD GPU (i don't know if this problem happens also with NVIDIA cards) if i set a render resolution up to 1920x1080, my game crashes before battles or when i'm running in world map in an apparently random way.

Rinnegatamante commented 10 years ago

Up, with new Build, video upscaling is better but the second issue (random crashes) is still here...

Floflo81 commented 10 years ago

I second that it would be better if videos were scaled using a filter (at least bicubic). Right now they are only stretched using a "nearest point" filter.

When playing at the original resolution of 1280x720, filtering the videos is unnecessary, but it's useful as soon as another resolution is used.

Ideally it would be great if the menu UI and the text were filtered too.

Floflo81 commented 10 years ago

The videos and the UI are now filtered when using "forceAnisoLevel 16". Thanks! However it seems to me that the whole scene is slightly blurred when using this option. Is it because the framebuffer is filtered again after rendering? Something about the framebuffer effects may be causing this.

I will post a screenshot comparison later.

Floflo81 commented 9 years ago

The latests updates to FF13 added native resolution switching and the FMVs are now upscaled with a filter. I don't know about the crashes though...