PeterTh / gedosato

The Generic DownSampling Tool
GNU General Public License v3.0
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Improvements to SAO #196

Closed Boulotaur2024 closed 9 years ago

Boulotaur2024 commented 9 years ago

Lotsa minor changes but the quality is great now :

. It now scales properly the depth texture for games like Dark Souls2 or RE Revelations for 16/10 users (isAspectRatioFixNeeded flag) . The depth & ssao processing can be 1/2 scaled by the ssaoScale parameter in GeDoSaTo.ini . Added a lot of comments to the SAO.fx shader itself and made some more settings configurable. I think it should be pretty readable even for non-hardcore users . Mirror Edge and FFXIV still refuse to work with an injected depthstencil texture unfortunately. DeusEx HR -god I really wanted that one to work but oh well- and FarCry 2 apparently have rendering issues with SSAO enabled (even if the SSAO works itself) but apart from that I'd say 8 out of 10 games work absolutely fine with injected SSAO, at least for me on a AMD card

Dreadmoth commented 9 years ago

Hey Boulotaur2024, I saw this Assassin's Creed AO comparison you posted in the GeDoSaTo thread on NeoGAF (I'd comment there but don't have an account): http://screenshotcomparison.com/comparison/96027

The AO shading looks slightly misaligned in a few places - have a look at the railing and tree on the platform at the top of the path, the fork of the tree to the right of that platform and around the base of the hiding spot on the roof of the far-right building.

I had a look at the AO map you posted with the comparison - it looks like it got squashed vertically, with some blank spots at the top and bottom... might be an issue caused by Assassin's Creed's letterboxing on 16:10 displays?

The effect itself looks pretty awesome :)

Boulotaur2024 commented 9 years ago

Damn you're right. How could I not notice... Working on a fix thank you !