Open Boulotaur2024 opened 9 years ago
I should have mentionned that "depthStencilSurf" is properly created earlier (in initResources) and set to the device (I logged both operations and they both returned D3D_OK). It's a regular D24S8 depth texture. I'm confused as to how it can cause so many issues here
EDIT : other than that I've been running Gedo for 3 days with the above hack and I've had no issue at all
Reference link on GAF
Turns out the problem is related to redirectGetDepthStencilSurface. Commenting the following lines completely solve the issue described in the GAF thread :
But that may not be very clean I don't know. That's why I'm not submitting it as a fix. I'll try to play the game a bit to see if I don't get a huge memory leak with the above hack. (It kinda reminds me of the L.A noire thingy)