Just tidied up the code, reworked some logic for the tone mapping, sharpening, and scaling. Also adding the preliminary shader code for palette textures. I still have to do the code for the annotations yet though.
Example screenshot of the tone mapping & bloom with demo(emphasized) shader settings, in Divinity: OS here: https://flic.kr/p/pNgf8e
Just tidied up the code, reworked some logic for the tone mapping, sharpening, and scaling. Also adding the preliminary shader code for palette textures. I still have to do the code for the annotations yet though.
Example screenshot of the tone mapping & bloom with demo(emphasized) shader settings, in Divinity: OS here: https://flic.kr/p/pNgf8e