I'd be here all night marking off all of the changes from the previous GeDo version.
So, basic rundown;
I've reworked, and rewrote most of it, and seperated effects that I had embedded in others, for much greater control of effect functionality. I've added some new, requested effects.
Completely rewrote the color correction, cross processing. Revised and improved the logic of many of the other effects. Also added Paint Shading, and time-based random Subpixel Dithering. Expanded, and improved the options, and descriptions. etc, etc.
Default settings consist of subtle bloom & tone mapping. To get the most out of it, customize the settings for yourselves.
Current effects include;
Blended Bloom (6 different blend types)
HDR Scene Tone Mapping (4 different operator types)
I'd be here all night marking off all of the changes from the previous GeDo version.
So, basic rundown;
I've reworked, and rewrote most of it, and seperated effects that I had embedded in others, for much greater control of effect functionality. I've added some new, requested effects.
Completely rewrote the color correction, cross processing. Revised and improved the logic of many of the other effects. Also added Paint Shading, and time-based random Subpixel Dithering. Expanded, and improved the options, and descriptions. etc, etc.
Default settings consist of subtle bloom & tone mapping. To get the most out of it, customize the settings for yourselves.
Current effects include;
With a plethora of options for them.
Enjoy =)