I don't know if this is enough of an issue to warrant a fix but i personally (and anyone playing the game i assume) would like to see the depth of field in the cut scenes less pixelated, it has the same issues as the earlier GeDoSaTo builds had with Final Fantasy XIII where the effect seems to be rendered at a lower resolution than the the game, i know it's not a GeDoSaTo bug per se but i figured since FFXIII was fixed this might get to be too.
Sorry if this doesn't go here, i'm not sure what the standard practice is with these things.
I don't know if this is enough of an issue to warrant a fix but i personally (and anyone playing the game i assume) would like to see the depth of field in the cut scenes less pixelated, it has the same issues as the earlier GeDoSaTo builds had with Final Fantasy XIII where the effect seems to be rendered at a lower resolution than the the game, i know it's not a GeDoSaTo bug per se but i figured since FFXIII was fixed this might get to be too.
Sorry if this doesn't go here, i'm not sure what the standard practice is with these things.