PeterTh / gedosato

The Generic DownSampling Tool
GNU General Public License v3.0
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Post-processing without downsampling #283

Open Cypher121 opened 9 years ago

Cypher121 commented 9 years ago

I'm playing Final Fantasy XIV and would like to use gedosato for post-processing, but I don't want higher render resolution. When I set renderResolution to my native resolution game just doesn't launch. Same for removing it from config completely. Is it possible to use it that way? How?

DAOWAce commented 9 years ago

You don't downsample unless you choose a downsampled resolution ingame.

Leave your config as it was, just add the exe name to the user whitelist and off you go.

Whether FFXIV plays nice with GeDoSaTo injecting into it is a different story entirely.

Cypher121 commented 9 years ago

Thing is, if I don't choose downsampled resolution, postfx doesn't work either (it's highly noticable from eye burning effect bloom has on HUD). Best I managed to get is using native resolution with 120Hz refresh, but games doesn't launch nice with that. I want my 1680x1050@60 with post-processing, but don't see any way to do so.

DAOWAce commented 9 years ago

That's really strange; I can use all supported post process effects without downsampling at all.

I have to assume it's some sort of configuration issue, that or a game specific issue. You have a 1680x1050 60Hz monitor? Also, what Windows version are you using?

(This may be too late as my comment is a few weeks old)

Cypher121 commented 9 years ago

1680x1050@60 is my monitor's resolution. I'm using Win7 SP1. Standart config, aside from few options regarding mouse capturing.