Open ComradeHX opened 9 years ago
So far as I have tried, only HBAO and VSSAO2(not properly) works.
When it's enabled; weapon starts to disappear when looking below horizon or when going near objects/walls/ground. Preplugin dump: http://i.imgur.com/7Immlja.jpg
Settings used:
zBufCompatibilityFlag 2 zBufClearIndex 0 pluginOverride GenericDepthPlugin ssaoType HBAO ssaoStrength 3 ssaoScale 1 ssaoBlurType sharp
WIth AO enabled through GeDoSaTo, depth of objects that get close enough to player character is wrong(environment/objects get in front of weapon).
Does anyone know what I should do to make this work properly?
So far as I have tried, only HBAO and VSSAO2(not properly) works.
When it's enabled; weapon starts to disappear when looking below horizon or when going near objects/walls/ground. Preplugin dump: http://i.imgur.com/7Immlja.jpg
Settings used:
WIth AO enabled through GeDoSaTo, depth of objects that get close enough to player character is wrong(environment/objects get in front of weapon).
Does anyone know what I should do to make this work properly?