PeterTh / gedosato

The Generic DownSampling Tool
GNU General Public License v3.0
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Multi-pass CPU-based filter framework with Super xBR support. #337

Open ADormant opened 8 years ago

ADormant commented 8 years ago

Multi-pass cpu filter framework is required for a cpu based version of Super xBR which can work directly on textures. https://github.com/libretro/common-shaders/tree/master/xbr https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1 Here are screenshots of RE Remake on GC with Super xBR applied with RetroArch's image viewer core. Super xBR on textures looks phenomenal on digitized games and games with pre-rendered backgrounds. retroarch-0104-045603c2lwi retroarch-0104-045626t3yf9 retroarch-0104-050239cgzx3 retroarch-0104-050309hrlvx retroarch-0104-045826iplny

ADormant commented 8 years ago

@PeterTh Super xBR scaler https://forums.dolphin-emu.org/attachment.php?aid=14516 http://pastebin.com/cbH8ZQQT https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1 https://github.com/Tinob/Ishiiruka/commit/c9a5b9030bd4bfa260790df8f9c55d47a34319ca