Open ADormant opened 8 years ago
@PeterTh Newest version https://github.com/tapcio/PeteOpenGL2Tweak/tree/master/gpuPeteOpenGL2Tweak/xBRZ
I don't know if it's worth updating, I mean would you really ever use a 6x texture filter and have it be appreciably better than 5x (or even 4x)?
@PeterTh I personally would and the newest version of xBRZ also has other improvements.
i didn't even knw gedosato had this. But yeah, 6xbrz is a clear difference. It's a shade clearer and works better than 5xbrz when you're using other shaders on top of it.
xBRZ is Gedosato is outdated.
https://sourceforge.net/projects/xbrz/files/xBRZ/ https://sourceforge.net/projects/xbrz/files/?source=navbar https://github.com/hrydgard/ppsspp/pull/8338/files https://github.com/hrydgard/ppsspp/tree/master/ext/xbrz http://ngemu.com/threads/peops-opengl-1-78-xbrz-scalers-mod.173953/ http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ https://github.com/devinacker/bsnes-plus/pull/27/files https://sourceforge.net/projects/xbrz/files/xBRZ/ https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1 https://github.com/libretro/common-shaders/tree/master/xbr https://github.com/gonetz/GLideN64/commit/daf18efabbae16454c83562456a6cc19b53255a1 https://github.com/gonetz/GLideN64/commit/5bf7a4e4dea9bc7f1b0cb68db5781b386a5470b7 https://github.com/gonetz/GLideN64/commit/65f29beba6f32f6887647baf28bdae07ad515b96 https://github.com/gonetz/GLideN64/commit/b81c8404fed4a1eb62d3c7354fb7151d1be9508b https://github.com/gonetz/GLideN64/commit/58c48a8f60e06b77c2dd5133f94b43f7a34218cd https://github.com/gonetz/GLideN64/commit/663b5d1f5e930d755b157a68fc804f0372622584