As I can understand, until 0.21 post-processing was injected just before shader specified in injectPSHash. How does this work with multiple hashes? Is gedo injecting same post-processing just before every shader specified in all injectPSHash? Like, multiple times before frame is rendered completly?
As I can understand, until 0.21 post-processing was injected just before shader specified in
injectPSHash
. How does this work with multiple hashes? Is gedo injecting same post-processing just before every shader specified in allinjectPSHash
? Like, multiple times before frame is rendered completly?