EDIT: Found out the config file for the game gets partially corrupted and needs to be deleted for it to work properly with GeDoSaTo. I'm going to leave this here anyways since it does end up causing a bug with GeDoSaTo and people can fall back on this post to figure out how to fix it for themselves.
In NepU, when downsampling from any resolution to 1920x1080 the game appears as a cut off small 16:9 rectangle in the top left of the screen, much like some of the problems people were having with FFXIII.
I tried every setting in a custom profile for NepU for hours and it ended up working once like this: Set the game's resolution to 1280x720 in-game, set GeDoSaTo's forced monitor resolution to 1920x1080 and forced it to always use down sampling and it ended up working. Closed the game and played it again and it failed to work with all the same settings, I had changed nothing, it seems weird to have worked all of a sudden and then didn't work. I should also mention that GeDoSaTo works perfectly with the game if I have VSR and GPU Scaling turned on in Radeon Settings, VSR allows a 1080p display to display 1440p by essentially downsampling and GPU Scaling allows games that are ran at much lower resolutions to be rendered at the desktop resolution and while I thought it was just up-scaling, it actually does render the game at that resolution as apparent by the less jaggies. NepU also will not allow resolutions above 1920x1080 so forcing downsampling is necesary. I can provide screenshots and logs if desired though some of the logs are basically blank, just basic information while others are pages long.
EDIT: Found out the config file for the game gets partially corrupted and needs to be deleted for it to work properly with GeDoSaTo. I'm going to leave this here anyways since it does end up causing a bug with GeDoSaTo and people can fall back on this post to figure out how to fix it for themselves.
In NepU, when downsampling from any resolution to 1920x1080 the game appears as a cut off small 16:9 rectangle in the top left of the screen, much like some of the problems people were having with FFXIII.
I tried every setting in a custom profile for NepU for hours and it ended up working once like this: Set the game's resolution to 1280x720 in-game, set GeDoSaTo's forced monitor resolution to 1920x1080 and forced it to always use down sampling and it ended up working. Closed the game and played it again and it failed to work with all the same settings, I had changed nothing, it seems weird to have worked all of a sudden and then didn't work. I should also mention that GeDoSaTo works perfectly with the game if I have VSR and GPU Scaling turned on in Radeon Settings, VSR allows a 1080p display to display 1440p by essentially downsampling and GPU Scaling allows games that are ran at much lower resolutions to be rendered at the desktop resolution and while I thought it was just up-scaling, it actually does render the game at that resolution as apparent by the less jaggies. NepU also will not allow resolutions above 1920x1080 so forcing downsampling is necesary. I can provide screenshots and logs if desired though some of the logs are basically blank, just basic information while others are pages long.