First of all, i'm relatively new to GeDoSato although I do have experience with custom dll's for creating overlays and enhancing graphics/colours etc. and it occured to me since the UI is onscreen some fancy downsampling using this nifty tool could be a valid option yet I have tried to get this working to no avail.
I have tried switching forceAlwaysDownsamplingRes, emulateFlipBehaviour, loadD3DEarly and overrideWidth 800 overrideHeight 600, all individually. I did not change the other settings since I'm unsure how to use them properly. Oh yes, I have had GeDoSato working in FFVIII so I know for sure GeDoSato works 100% so it must be an issue with this particular game.
I've supplied my log and config files for the game and i'll keep my fingers crossed this is fixable.
First of all, i'm relatively new to GeDoSato although I do have experience with custom dll's for creating overlays and enhancing graphics/colours etc. and it occured to me since the UI is onscreen some fancy downsampling using this nifty tool could be a valid option yet I have tried to get this working to no avail.
I have tried switching forceAlwaysDownsamplingRes, emulateFlipBehaviour, loadD3DEarly and overrideWidth 800 overrideHeight 600, all individually. I did not change the other settings since I'm unsure how to use them properly. Oh yes, I have had GeDoSato working in FFVIII so I know for sure GeDoSato works 100% so it must be an issue with this particular game.
I've supplied my log and config files for the game and i'll keep my fingers crossed this is fixable.
GeDoSato RA3 log and config.zip
:Specs: Win 7 x64, Xeon X3430, 8gb DDR3, GTX 260