Closed karaktaka closed 2 weeks ago
Currently getting a Lua Error with version 0.4.1.
1x DialogueUI/Code/UI.lua:1696: attempt to index local 'firstObject' (a nil value) [string "@DialogueUI/Code/UI.lua"]:1696: in function `HandleQuestGreeting' [string "@DialogueUI/Code/UI.lua"]:2179: in function <DialogueUI/Code/UI.lua:2163> Locals: self = DUIQuestFrame { nodeignore = true WarbandCompleteAlert = Frame { } GamePadFocusIndicator = Frame { } fromOffsetX = 413 ExitButton = Button { } BackgroundDecor = Texture { } AcceptButtonLock = Frame { } keepGossipHistory = false fontStringPool = <table> { } Vignette = Frame { } contentHeight = 104.999969 requireGossipConfirm = false frameWidth = 444 handler = "HandleQuestGreeting" halfFrameWidth = 189 InputBox = Frame { } RewardSelection = Frame { } gamepadMaxIndex = 0 ContentFrame = Frame { } textHistory = <table> { } t = 0.205000 scrollViewHeight = 394.000061 iconFramePool = <table> { } questTypeFramePool = <table> { } fromHeight = 261 numAvailableQuests = 2 contentWidth = 444 smallItemButtonPool = <table> { } hasInteraction = true Parchments = <table> { } AcceptButton = Button { } quarterFrameWidth = 91 CopyTextButton = Button { } textBackgroundPool = <table> { } frameOffsetX = 341 activeQuestButtons = <table> { } gamepadObjects = <table> { } hotkeyFramePool = <table> { } optionButtonPool = <table> { } hasActiveGossipQuests = false itemButtonPool = <table> { } scrollFrameBaseHeight = 394.000061 frameHeight = 522 ScrollFrame = ScrollFrame { } BackgroundFrame = Frame { } FrontFrame = Frame { } ButtonHighlight = Frame { } } offsetY = -14 firstObject = nil lastObject = nil geetingText = nil questIndex = 0 quests = <table> { } numAvailableQuests = 0 numActiveQuests = 0 lastQuestComplete = nil lastQuestAvailable = nil hotkeyIndex = 0 hotkey = nil button = nil GoodbyeButton = Button { pushOffsetY = 0 offset = 0 HotkeyFrame = Frame { } hasHotkey = true artID = 4 baseWidth = 189 defaultNameWidth = 156 Icon = Texture { } type = "goodbye" showIcon = false id = 0 Background = Texture { } Name = FontString { } owner = DUIQuestFrame { } Content = Frame { } } (*temporary) = nil (*temporary) = Button { pushOffsetY = 0 offset = 0 HotkeyFrame = Frame { } hasHotkey = true artID = 4 baseWidth = 189 defaultNameWidth = 156 Icon = Texture { } type = "goodbye" showIcon = false id = 0 Background = Texture { } Name = FontString { } owner = DUIQuestFrame { } Content = Frame { } } (*temporary) = 4 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index local 'firstObject' (a nil value)" KeyboardControl = Frame { parent = DUIQuestFrame { } keyActions = <table> { } combatFrame = Frame { } } PARAGRAPH_BUTTON_SPACING = 20
This issue could happen when the quest-giver has nothing to say. It's been fixed.
Currently getting a Lua Error with version 0.4.1.