PeytonPlayz595 / Shadow-4.0

Optifine client for Eaglercraft u34 with support for EaglerForge v1.3 mods
https://peytonplayz595.github.io/Shadow-4.0/javascript/
MIT License
17 stars 32 forks source link

Make it so that if u screw up a mod you can load the game without mods #8

Closed stpv221 closed 4 months ago

stpv221 commented 4 months ago

I haven't compiled it, just made it so that future versions will have that option

OtterCodes101 commented 4 months ago

oh neat you backported this from eaglerforge

stpv221 commented 4 months ago

oh neat you backported this from eaglerforge

Ye I just copy and pasted

zumbiepig commented 4 months ago

@stpv221 can you do this as a pull request on my repository? that way peyton has less commits to merge and i have a github actions script to build, so i can test it

edit: its so simple, ill just add it myself

zumbiepig commented 4 months ago

https://github.com/orionzleon/Shadow-4.0/commit/c5e5e8191eecacbffa4a4fbbc9b20ffe537db807 you can download the build from here: https://github.com/orionzleon/Shadow-4.0/actions/runs/8792494712

stpv221 commented 4 months ago

@stpv221 can you do this as a pull request on my repository? that way peyton has less commits to merge and i have a github actions script to build, so i can test it

edit: its so simple, ill just add it myself

ok

stpv221 commented 4 months ago

@stpv221 can you do this as a pull request on my repository? that way peyton has less commits to merge and i have a github actions script to build, so i can test it

edit: its so simple, ill just add it myself

I don't need to you already did it.

stpv221 commented 4 months ago

@orionzleon should I update mojang's logo?

zumbiepig commented 4 months ago

@stpv221 go update all the textures to 1.14 using this, and this for the assets.epk

zumbiepig commented 4 months ago

i tried but couldnt do it

zumbiepig commented 4 months ago

here is my attempt at it: artifact.zip

stpv221 commented 4 months ago

@stpv221 go update all the textures to 1.14 using this, and this for the assets.epk

ok

zumbiepig commented 4 months ago

@stpv221 dont bother i alr did it faster than you

zumbiepig commented 4 months ago

@stpv221 also why doesnt the load without mods button work in this build? offline.zip

stpv221 commented 4 months ago

Ive always had trouble with the onclick thing.

stpv221 commented 4 months ago

try this mabe

<a href="javascript:void(0)" onclick="window.noLoadMods = true; clearInterval(launchInterval); setTimeout(() => { document.getElementById("launch_countdown_screen").remove(); main(); }, 50);"><code>[load without mods]</code></a>
stpv221 commented 4 months ago

that might not work.

zumbiepig commented 4 months ago

@stpv221 fork my repository and try it. my repository has a GitHub actions script to build so its easier to test.

stpv221 commented 4 months ago

ill just sync fork. i forked yours.

zumbiepig commented 4 months ago

@stpv221 I looked at 1,388,781 lines of code (no I just used ctrl+f) in Peytons last release, and realized it was the (function () {})(); messing it up. I fixed it.

stpv221 commented 4 months ago

ok