Closed stpv221 closed 4 months ago
oh neat you backported this from eaglerforge
oh neat you backported this from eaglerforge
Ye I just copy and pasted
@stpv221 can you do this as a pull request on my repository? that way peyton has less commits to merge and i have a github actions script to build, so i can test it
edit: its so simple, ill just add it myself
https://github.com/orionzleon/Shadow-4.0/commit/c5e5e8191eecacbffa4a4fbbc9b20ffe537db807 you can download the build from here: https://github.com/orionzleon/Shadow-4.0/actions/runs/8792494712
@stpv221 can you do this as a pull request on my repository? that way peyton has less commits to merge and i have a github actions script to build, so i can test it
edit: its so simple, ill just add it myself
ok
@stpv221 can you do this as a pull request on my repository? that way peyton has less commits to merge and i have a github actions script to build, so i can test it
edit: its so simple, ill just add it myself
I don't need to you already did it.
@orionzleon should I update mojang's logo?
@stpv221 go update all the textures to 1.14 using this, and this for the assets.epk
i tried but couldnt do it
here is my attempt at it: artifact.zip
@stpv221 go update all the textures to 1.14 using this, and this for the assets.epk
ok
@stpv221 dont bother i alr did it faster than you
@stpv221 also why doesnt the load without mods
button work in this build?
offline.zip
Ive always had trouble with the onclick thing.
try this mabe
<a href="javascript:void(0)" onclick="window.noLoadMods = true; clearInterval(launchInterval); setTimeout(() => { document.getElementById("launch_countdown_screen").remove(); main(); }, 50);"><code>[load without mods]</code></a>
that might not work.
@stpv221 fork my repository and try it. my repository has a GitHub actions script to build so its easier to test.
ill just sync fork. i forked yours.
@stpv221 I looked at 1,388,781 lines of code (no I just used ctrl+f) in Peytons last release, and realized it was the (function () {})();
messing it up. I fixed it.
ok
I haven't compiled it, just made it so that future versions will have that option