Open HerbertV opened 10 years ago
Integration of for the radio and galaxy console is done. Before I add the defcon lights I want to test it more.
I think to finish 0.3.0 earlier it is the best to push the final implementation with invisible speakers and defcon lights to 0.4.0.
Invisble speakers are placed just the wssGroup needs to be implemented, I do this with 0.4.0
WSS triggers animations via master-slave-communication. Because playSound and playImmediateSound cannot stop the sound before it is finished.
https://github.com/Pfhoenix/Starbound-Mass-Effect-Edition/blob/master/SMEE/scripts/smee/wss.lua
Integrate:
Defcon ship lights Replace all ship lights with defcon lights (wired to a single console e.g. galaxy map console). you can set the defcon state: on - just the normal light as they are now. off - turns all lights off only some holo consoles spend a dim light. stealth - dims the lights and adds some stealthy fx around normandy (if the is possible) red alert - all ship lights blink red and an anoying alarm sound loops.