Pfhorrest / Eternal

Eternal is a free scenario for Aleph One
eternal.bungie.org
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S'pht Happens terminal misalignment #285

Open Pfhorrest opened 4 years ago

Pfhorrest commented 4 years ago

This shouldn't happen (end terminal?):

Screen Shot 2020-05-20 at 3 08 25 PM

aaronfreed commented 4 years ago

image

“that you may sleep forever” should probably be “that you might sleep forever”, since the reason for that fear is now removed – it was a fear, but is no longer one. The simple past of “may” is “might”, both indicative and subjunctive.

"they might plea for your aid" should be "plead" unless we’re writing in Scottish dialect for some reason.

door should activate only once and be set to “can’t deactivate externally”:

image

hulk frequently gets stuck in hallway:

image

(also we see the enforcer floating in the monster & item impassable polygon for some reason)

this switch can be deactivated:

image

and if you do so you can never finish the mission (and thus never go to the failure branch)

image

“if they do so they slavers” should be “if they do so, the slavers”

it is probably possible to get trapped outside the citadel if you grenade jump once the doors are closed. (always possible in a multiplayer game due to start point). might be worth making a terminal there with some mildly snarky comment about the player being in an inexplicable location

Pfhorrest commented 4 years ago

both of those text corrections sound like good changes to me, and the rest of course too :)

On Jul 2, 2020, at 7:52 PM, aaronfreed notifications@github.com wrote:

https://user-images.githubusercontent.com/8217916/86426473-cba65700-bcb5-11ea-9b4b-b8ed732ce635.png “that you may sleep forever” should probably be “that you might sleep forever”, since the reason for that fear is now removed – it was a fear, but is no longer one. The simple past of “may” is “might”, both indicative and subjunctive.

"they might plea for your aid" should be "plead" unless we’re writing in Scottish dialect for some reason.

door should activate only once and be set to “can’t deactivate externally”:

https://user-images.githubusercontent.com/8217916/86426684-3fe0fa80-bcb6-11ea-8499-60d598593906.png hulk frequently gets stuck in hallway:

https://user-images.githubusercontent.com/8217916/86426744-6acb4e80-bcb6-11ea-9ab5-1172c0e7309f.png (also we see the enforcer floating in the monster & item impassable polygon for some reason)

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