Closed Tricky1975 closed 4 years ago
I forced part of the problem to get voided (I REFUSE to speak of a fix).... I have seen one generated level where things were really beyond any scope of possibility, however as that only happened once, I know now it's still there if it happens again.... Which can take 100 years if unlucky
For as far as I can tell, this appears "fixed"... well... rather a "void around this bug", as it's not a true fix... I merely used the pathfinder to make sure a path from start to finish exists, and if it can't create a path, the system will generate a new map. This will have to do.
I'll close this... If this bug does surface again... I can always re-open it!
This affects both the normal Abyss and the True Abyss...
The Map Generator is built into NALA, so I need to dig in my C# code to fix this.... I need to sort out how often this happens though....