PhantasarProductions / dyrt.net

Dyrt.net redone in the NALA engine and the NIL programming language
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Translate NALA to C++ #262

Closed Tricky1975 closed 5 months ago

Tricky1975 commented 3 years ago

I must see what is best. Either using Apollo and making it NIL compatible, however I am a bit in fear that NIL and Neil might conflict with each other, so I am not entirely sure this is a good idea, however they should be able to operate separately, so we'll have to see. MonoGame was for NALA only used due to lack of other options at the time (if I had Apollo back then I would not have invented SASKIA as I wouldn't have needed it then, however after translation of NALA SASKIA will remain... I mean, I don't want to edit the scripts and assets anymore when this operation starts).

This will however not start any sooner than the official stable release of the game.

(Finishing this operation will also drop the need for .NET)

Tricky1975 commented 3 years ago

My work to do this for LAURA II (in order to get the Fairy Tale preserved for the future) looks hopeful, and NALA was even developed with a future conversion to C++ in mind... In other words, this is likely to happen once I got the initial game, the LAURA II redo project and the combat engine for the new Star Story game done...

Tricky1975 commented 5 months ago

In the meantime Apollo has also been discontinued and I've worked out Scyndi's Creative Interpreter. This game will likely be redone in that engine. Due to the huge differences some rescripting may be in order, so a completely new branch will be opened, that will mean this issue will be closed when the time comes, and a pull request will take over.

Yeah, you follow?

Tricky1975 commented 5 months ago

This one is closed! Pull request #293 will be the one that will be done in stead!