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Phantom-101
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project-ip-2
Fan-based project for an Interstellar Pilot sequel.
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Coroutine based AI
#73
Phantom-101
opened
4 years ago
0
Lock app in landscape
#72
Phantom-101
opened
4 years ago
0
Phone tilt for turning
#71
Phantom-101
opened
4 years ago
0
Market price fluctuations
#70
Phantom-101
opened
4 years ago
0
Diverse faction interactions
#69
Phantom-101
opened
4 years ago
0
VR support
#68
Phantom-101
opened
4 years ago
0
Add separate scenes for different starting scenarios
#67
Phantom-101
opened
4 years ago
0
Add asteroid spawning zones and asteroid prefabs
#66
Phantom-101
closed
4 years ago
0
Install
#65
BCurbs
closed
4 years ago
1
Skybox fixes
#64
Reinvo
closed
4 years ago
0
Force landscape mode
#63
Phantom-101
closed
4 years ago
0
Automatic loaded ammunition for kinetic turrets
#62
Phantom-101
closed
4 years ago
0
Kinetic turret requirements and ammunition consumption
#61
Phantom-101
closed
4 years ago
0
Buy and sell prices for all items
#60
Phantom-101
closed
4 years ago
0
Better repair interface
#59
Phantom-101
closed
4 years ago
0
Make kinetic projectiles movement frame-rate independent
#58
Phantom-101
closed
4 years ago
0
Animator controlled UI
#57
Phantom-101
opened
4 years ago
0
Death screen UI
#56
wertyrt
closed
4 years ago
0
Turret fireable angle calculations done with center of ship
#55
Phantom-101
closed
4 years ago
0
Auto stop for tractor beams with min dis
#54
Phantom-101
closed
4 years ago
0
Fix turret stored energy going to zero before all projectiles have been instantiated
#53
Phantom-101
closed
4 years ago
0
Make wormholes structures
#52
Phantom-101
closed
4 years ago
0
Billboards/UI elements for selectable structures
#51
Phantom-101
closed
4 years ago
0
OOD inherited classes for Turrets and Projectiles
#50
Phantom-101
closed
4 years ago
0
NavigationManager
#49
Phantom-101
closed
4 years ago
1
UI button for electronics and tractor beams
#48
Phantom-101
closed
4 years ago
0
Cargo pods in space
#47
Phantom-101
closed
4 years ago
0
Add mining lasers
#46
Phantom-101
closed
4 years ago
0
Market as object in profile
#45
Phantom-101
closed
4 years ago
0
Rename "targetted" to "targeted"
#44
Phantom-101
closed
4 years ago
0
Ship destinations
#43
Phantom-101
closed
4 years ago
0
Top bar message
#42
Phantom-101
opened
4 years ago
0
State based AI system
#41
Phantom-101
opened
4 years ago
2
option for custom collision mesh in structure profile
#40
wertyrt
closed
4 years ago
0
Optional virtual joystick control and keyboard mouse controls
#39
wertyrt
opened
4 years ago
0
Add Ship Debris Models
#38
wertyrt
closed
4 years ago
0
Meshes for various structures and floaties
#37
Phantom-101
opened
4 years ago
0
Add hull sprites textures
#36
Phantom-101
opened
4 years ago
0
Hull sprite in StructureProfile and update hull UI accordingly
#35
Phantom-101
closed
4 years ago
0
Rotation array for docking points to be applied to docking ships
#34
Phantom-101
closed
4 years ago
0
Remove option to turn while docked
#33
Phantom-101
closed
4 years ago
0
AI engagement mult and angle not working for turret AIs
#32
Phantom-101
closed
4 years ago
0
Update wiki
#31
Phantom-101
opened
4 years ago
1
Distinction between stations and ships (kinematic and concave enabled for stations)
#30
Phantom-101
closed
4 years ago
1
Re-implement docking
#29
Phantom-101
closed
4 years ago
0
New meshes and structures
#28
Phantom-101
closed
4 years ago
0
New meshes and structuers
#27
Phantom-101
closed
4 years ago
0
Station UI
#26
Phantom-101
closed
4 years ago
0
Ability to turn dampeners on and off
#25
Phantom-101
closed
4 years ago
0
Add meta to equipment, attachment points, and structure profiles
#24
Phantom-101
closed
4 years ago
0
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