While this bot has no real need to break away from the standard template library due to only the two platforms being used, STD::String does have some limitations that I was able to get by with a customized String implementation from my string class from the Galactic 2D engine project.
This would allow for a little bit of code trimming and curb the need for some functioning. Implementation of this would be a short bit of work simply by changing around some lines of code to match the correct data type names used here, along with incorporating std::vector into the one code block that uses it.
While this bot has no real need to break away from the standard template library due to only the two platforms being used, STD::String does have some limitations that I was able to get by with a customized String implementation from my string class from the Galactic 2D engine project.
This would allow for a little bit of code trimming and curb the need for some functioning. Implementation of this would be a short bit of work simply by changing around some lines of code to match the correct data type names used here, along with incorporating std::vector into the one code block that uses it.