Closed ac-arcana closed 4 months ago
Looking into this...
Could you please give https://github.com/Phazorknight/Cogito/commit/600c7ba5a2178b4aee6794f36c72ceee87007a90 a try?
Basically the issue was that when starting a new game, the CogitoSceneManager wasn't switched to the corresponding save slot. Now the save slot buttons need to be given a "manual save slot name". This is the save that will be looked for when the menu loads, and if it doesn't exist, it shows up a s "new game" slot and a save by that name will be created on starting it and then saving. Defaults are named A, B and C, so if any of those exist, they should already show up.
Appears to be fixed. Was just testing for the other issue and noticed this was working right away.
No matter which save slot I choose on the main menu, the save slot is always set as C