Closed Phazorknight closed 1 month ago
Just had a quick thought on this: We can't completely disable the use-action as this would break combinable items. Would probably have to include an item type check before hand.
This should now be fixed in https://github.com/Phazorknight/Cogito/commit/69a3b595f0a9e02598336654352aad26d439a48d
Basically, I refined the conditions on what happens when a grabbed item gets "used" on a slot, depending on what item is within said slot.
Cogito and Godot Engine Version: Cogito beta 202405.15 https://github.com/Phazorknight/Cogito/commit/9872705955f053c8e68b802074ac42a550f9eedd Godot 4.2.1 stable
Description: A clear and concise description of what the bug is.
Reproduction steps:
Expected behavior: The use action should not do anything while the player is moving/placing items to avoid unexpected behavior.