Closed Oldos4 closed 3 weeks ago
Yeah, classic issue of what happens when a collider gets caught between two other colliders, that's an issue in pretty much any engine and it's a bit subjective as to what one expect to happen.
If you make the floor collider thicker, the player will then instead glitch through the platform ending up on top of it.
The expected behaviour/solution to this would be one of these options:
Put a collider underneath the platform so the player can't enter this area.
Make the platform "deadly" to be under, by putting a hazardzone underneath it and setting it to a very high drain rate (>100)
Thank you! Both options seems cool
Options where provided on how to remedy this issue, so I'm gonna close this.
Cogito and Godot Engine Version: Cogito beta 202405.16 Godot 4.2.2
Description: The platform pushes the player off the map if you stand under it
Reproduction steps:
Expected behavior: I expected the platform to do damage or push the player to the side
Screenshots: https://youtu.be/Pp1rdnV7Irg