Closed Bezoika closed 6 months ago
Yup, thanks for flagging.
There's several UI related issues. I'm still getting to know how exactly UI in Godot behaves so i'm hoping to improve and make the overall UI more dynamic to adapt to window size.
In the meantime, you can fix this by moving/adjusting the Player_HUD / PromptArea node to your needs.
Anchor preset -> set to current ratio This fixed it in my project. It is now placed the same when windows and in fullscreen
Anchors are an easy built in way to ensure UI elements are placed in the same location at different resolutions.
Thanks for this, ac-arcana.
I've applied this as a quick fix in 202402.02.
As seen in the added screenshots, when the window is maximized, the interactable text shoots way out of where it should be.