Open cmr624 opened 7 months ago
Thanks for flagging this, it's a valid issue. I'm still getting used to how the UI nodes in Godot work, and this definitely needs improvement. Will look into it to hopefully make it all at least scale correctly. Will update here once I have a new commit.
Would love to help or learn as you work, when you are working on this. let me know if there are any resources you find?
Hey I'm trying to implement this feature here, please take a look! https://github.com/Phazorknight/Cogito/pull/90
Is it possible to make the UI elements scaleable, so it remains its same size as in the default viewport (not full screen), when scaled up? the options menu, and hotbar are pretty unusable at full screen.
I'm new to Godot and not sure how to achieve this with the UI system - or if an issue here is an appropriate place to ask about this - but wondering what should the approach be for this project? Thanks!!