Phazorknight / Cogito

Immersive Sim Template Project for GODOT 4
MIT License
902 stars 101 forks source link

Scalable UI for full screen #81

Open cmr624 opened 7 months ago

cmr624 commented 7 months ago

Is it possible to make the UI elements scaleable, so it remains its same size as in the default viewport (not full screen), when scaled up? the options menu, and hotbar are pretty unusable at full screen.

I'm new to Godot and not sure how to achieve this with the UI system - or if an issue here is an appropriate place to ask about this - but wondering what should the approach be for this project? Thanks!!

Phazorknight commented 7 months ago

Thanks for flagging this, it's a valid issue. I'm still getting used to how the UI nodes in Godot work, and this definitely needs improvement. Will look into it to hopefully make it all at least scale correctly. Will update here once I have a new commit.

cmr624 commented 7 months ago

Would love to help or learn as you work, when you are working on this. let me know if there are any resources you find?

grgp commented 7 months ago

Hey I'm trying to implement this feature here, please take a look! https://github.com/Phazorknight/Cogito/pull/90