Phazorknight / Cogito

Immersive Sim Template Project for GODOT 4
MIT License
799 stars 90 forks source link

Ladder Climb-down Behavior #84

Closed frendship-loost closed 6 months ago

frendship-loost commented 6 months ago

The ladder climb-up behavior feels nice and sticky enough. However, walking backwards in an attempt to climb down a ladder is more challenging, having to sort of fall down and air-strafe back into the ladder in order to catch it. Could this be due to the forward-facing player raycast? There is no catch behind the player to detect something like this, so I guess the awkward climb-down sort of makes sense. I don't expect this is an easy change, but it should be documented somewhere I think.

Phazorknight commented 6 months ago

I agree with you and will look into improving how to get on a ladder when approaching it from above.

This is more due to the ladder collision object than a raycast, will see if I can make it a bit stickier.

frendship-loost commented 6 months ago

Thanks for your time, always excited for updates on Cogito!

Phazorknight commented 6 months ago

Going to close this, as thanks to @FailSpy 's lattest contributions, the ladder climb behaviour has improved and can be tweaked more easily.