PhelanBavaria / ancienttimeline

A mod for the game Europa Universalis IV
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Macedon splits even if they are tiny. #42

Closed PhelanBavaria closed 8 years ago

PhelanBavaria commented 8 years ago

We have to discuss if this is an issue or not. My opinion is that is it, most of the times when kingdoms or empires split between successors it was because they were big. A little Macedon would probably not split, so the event of splitting should be adjusted, based on cities.

Firesoul7 commented 8 years ago

Sure, but I didn't think this was a priority for this release. I'd prefer to finish development etc first On 1 Sep 2015 16:15, "PhelanBavaria" notifications@github.com wrote:

We have to discuss if this is an issue or not. My opinion is that is it, most of the times when kingdoms or empires split between successors it was because they were big. A little Macedon would probably not split, so the event of splitting should be adjusted, based on cities.

— Reply to this email directly or view it on GitHub https://github.com/PhelanBavaria/ancienttimeline/issues/42.

PhelanBavaria commented 8 years ago

I honestly don't think it's much work to do. If you want me to do it then I will.

Firesoul7 commented 8 years ago

I'd rather do it myself, I won't be able to work on it for a while, but in that time I'll be getting a very strong vision of what I want. On 1 Sep 2015 16:49, "PhelanBavaria" notifications@github.com wrote:

I honestly don't think it's much work to do. If you want me to do it then I will.

— Reply to this email directly or view it on GitHub https://github.com/PhelanBavaria/ancienttimeline/issues/42#issuecomment-136766966 .

qweytr commented 8 years ago

It was agreed that the number of the successor kingdoms will depend on the number of provinces Macedon has. I agree that this feature should be in the first release.

Firesoul7 commented 8 years ago

Did it.