PhelanBavaria / ancienttimeline

A mod for the game Europa Universalis IV
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Basic ideas #55

Open Science-Recon opened 7 years ago

Science-Recon commented 7 years ago

So, having looked through the ideas and playing the game for a bit, I think we should redo the basic ideas. Most don't really fit with the time, and while they could be renamed and such as some have, it'd probably be easier and better to just redo them. In addition, we could look at policies, though I'm not sure what to do for them. ET uses different ideasets for early eras, so I suppose we could do something like that and maybe have some more dynamic ones as well (available to specific cultures, religions, locations, techs, times &c.) What do you think?

Firesoul7 commented 7 years ago

Sounds good

On 22 Jan 2017 15:19, "Science-Recon" notifications@github.com wrote:

So, having looked through the ideas and playing the game for a bit, I think we should redo the basic ideas. Most don't really fit with the time, and while they could be renamed and such as some have, it'd probably be easier and better to just redo them. In addition, we could look at policies, though I'm not sure what to do for them. ET uses different ideasets for early eras, so I suppose we could do something like that and maybe have some more dynamic ones as well (available to specific cultures, religions, locations, techs, times &c.) What do you think?

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PanzerfaustJoe commented 7 years ago

I started I guess. I already changed Humanist Ideas to Altruistic ideas.

Science-Recon commented 7 years ago

So, these are some of the ones I've got so far. Haven't got all of them done yet, and the numbers aren't final.

00_basic_ideas.txt

Science-Recon commented 7 years ago

Right, I've finished a few idea groups. I'll localise them in a bit and I'll add some more. Do we want to add the 'early ideas' from ET and/or do we want to create an equivalent 'really early' group of ideasets for the beginning of AT?