Closed Pherakki closed 2 years ago
Mostly fixed, just needs one more addition to deal with billboards, which have custom bounding box calculations.
Billboards aren't consistently identifiable across all shader names, and detecting which shaders contain billboard code is dependent on having the shaders at hand. Since this feature isn't really automatable with the accessible data, getting proper bounding boxes for billboards will be the responsibility of the model editor.
All bounding boxes/spheres should be calculated in the rest pose, not the bind pose; will require making these independent parameters of the geom interfaces