Closed PseudoMon closed 1 year ago
Nevermind I figured it out. It's so when you make some edits to figmaApi, you won't have to restart Unreal to have the changes applied. Learned this the hard way when I tried splitting the file haha.
As for the import issue, it's because they don't have the plugin enabled in Edit->Plugins, for some reason. No issue otherwise.
Hi! First of all, thank you for making this plugin! I'm surprised it isn't very popular. Figma documents can be translated surprisingly well to UMG widgets.
I'm wondering why you need to run reload(fimgaApi) at the beginning?
It seems the plugin works fine without them?
The plugin has been working well for me, but a colleague of mine tried it out and he kept getting ModuleNotFoundError on line 1 of runImportFigmaDoc.py. I'm troubleshooting and now I'm curious if it's related to why you put reload up there.