Closed Tiagoquix closed 9 months ago
What do you suggest? ignite
and damage
are separate options completely.
From: "damage" "-1" — Explode the player.
To: "damage" "-1" — Instantly explode the player. Ignores the ignite effect setting.
From: "damage" "0" — Deal no damage. (default)
To: "damage" "0" — The firework effect will deal no damage. This does not affect the ignite damage. (default)
From: "damage" "<integer>"
To: "damage" "<integer>" — Set a custom damage value for the firework effect. This does not affect the ignite damage. (default: 0)
Still not sure I understand, ignite doesn't deal any damage whatsoever, the afterburn does.
Here are my suggestions to hopefully clarify some things:
damage
- "-1" "Explode the player."
- "0" "Deal no damage."
- "<integer>" "Deal a custom damage value."
+ "-1" "Explode the player in air, killing them regardless of health."
+ "0" "No explosion happens and no damage is dealt. Ignite works irrespectively of this setting."
+ "<integer>" "Deal a custom damage value with an explosion."
ignite
- "1" "Ignite the player."
+ "1" "Ignite the player. Has no effect if the player died."
👍
https://github.com/Phil25/RTD/wiki/perk-list#-firework-
Maybe it should be clarified that the damage isn't the ignite damage but a separate damage from the effect itself?