Phil25 / RTD

Roll The Dice SourceMod plugin for Team Fortress 2
GNU General Public License v3.0
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Clarify Firework damage in docs #95

Closed Tiagoquix closed 9 months ago

Tiagoquix commented 9 months ago

https://github.com/Phil25/RTD/wiki/perk-list#-firework-

Maybe it should be clarified that the damage isn't the ignite damage but a separate damage from the effect itself?

Phil25 commented 9 months ago

What do you suggest? ignite and damage are separate options completely.

Tiagoquix commented 9 months ago

From: "damage" "-1" — Explode the player. To: "damage" "-1" — Instantly explode the player. Ignores the ignite effect setting.

From: "damage" "0" — Deal no damage. (default) To: "damage" "0" — The firework effect will deal no damage. This does not affect the ignite damage. (default)

From: "damage" "<integer>" To: "damage" "<integer>" — Set a custom damage value for the firework effect. This does not affect the ignite damage. (default: 0)

Phil25 commented 9 months ago

Still not sure I understand, ignite doesn't deal any damage whatsoever, the afterburn does.

Here are my suggestions to hopefully clarify some things:

damage

- "-1"      "Explode the player."
- "0"       "Deal no damage."
- "<integer>"   "Deal a custom damage value."
+ "-1"      "Explode the player in air, killing them regardless of health."
+ "0"       "No explosion happens and no damage is dealt. Ignite works irrespectively of this setting."
+ "<integer>"   "Deal a custom damage value with an explosion."

ignite

- "1"   "Ignite the player."
+ "1"   "Ignite the player. Has no effect if the player died."
Tiagoquix commented 9 months ago

👍