I submitted this issue for MasterEmu, WonderDroid Ultra, Snepulator, DroidArcadia
Some emulators use pictures as virtual buttons, and some let software generate virtual buttons. I think it is enough to have text inside the button, and there is no need to fill the color, which will block the game screen
10×10
transparent:132 Bytes
fill color:141 Bytes
It's obviously faster without filling more colors so it loads into memory faster
The fewer colors a device generates, the longer it will last for the hardware lifespan
For the emulator that uses png images as buttons, png already supports transparent colors, but it is not jpg, why should it be filled with more colors?
I submitted this issue for MasterEmu, WonderDroid Ultra, Snepulator, DroidArcadia Some emulators use pictures as virtual buttons, and some let software generate virtual buttons. I think it is enough to have text inside the button, and there is no need to fill the color, which will block the game screen
10×10 transparent:132 Bytes fill color:141 Bytes
It's obviously faster without filling more colors so it loads into memory faster The fewer colors a device generates, the longer it will last for the hardware lifespan For the emulator that uses png images as buttons, png already supports transparent colors, but it is not jpg, why should it be filled with more colors?