Closed clibequilibrium closed 11 months ago
If anyone is looking for left handed Z up glm.perspective method here is how:
public static Matrix4x4 PerspectiveFOVLeftHanded(float fov, float aspect, float zNear, float zFar)
{
float tanHalfFovY = MathF.Tan(fov / 2f);
Matrix4x4 m = default;
m[0, 0] = 1 / (aspect * tanHalfFovY);
m[1, 1] = 1 / tanHalfFovY;
m[2, 2] = zFar / (zFar - zNear);
m[2, 3] = 1;
m[3, 2] = -(zFar * zNear) / (zFar - zNear);
return m;
}
Hello,
Awesome library ! Any way we can set GLM_FORCE_LEFT_HANDED similar to what glm and cglm do to use Left Handed Coordinate system ?
Cheers.