Closed Jleagle closed 4 years ago
go-steam
does not yet contain a VDF parser. Some years ago, @marshauf wrote a VDF parser: see #21.
SteamKit also has an implementation: https://github.com/SteamRE/SteamKit/blob/aa3e7f1750644286a8f4ee144992f80d157b1f71/SteamKit2/SteamKit2/Types/KeyValue.cs#L218.
I would be very happy to accept a keyvalue/vdf related pull request!
Thanks for the heads up on marshauf/keyvalues, the only other package I came across was BenLubar/vdf. Both have tests that pass, but the key value structs they created were not actually correct. I ended up porting the binary VDF reader in SteamKit over to a new repo at Jleagle/valve-data-format-go.
One thing I didn't work out was, package vdf has a leading uint32 that needs to be trimmed off, but I didn't see any mention of this in SteamKit.
I'm a bit confused, looking at these repositories they all seem to be parsing the same kind of data, but is there any difference between valve's acf
(how the appmanifests are stored on my machine) and the discussed vdf
data?
I don't see any "binary" values anywhere that are spoken of.
I'm a bit confused, looking at these repositories they all seem to be parsing the same kind of data, but is there any difference between valve's
acf
(how the appmanifests are stored on my machine) and the discussedvdf
data?I don't see any "binary" values anywhere that are spoken of.
From my limited experience, app data is sent to the steam client as text and package data is sent over as binary.
Hi, I am trying to get the VDF data on apps and packages. The app proto
CMsgClientPICSProductInfoResponse_AppInfo
seems to always return okay but trying to get the VDF data from a packageCMsgClientPICSProductInfoResponse_PackageInfo
always returns binary VDF. Is there a helper somewhere to convert to text? Thanks.