Steam's protocol in Go to allow automation of different actions on the Steam network without running an actual Steam client. Includes APIs for friends, chatting, trading, trade offers and TF2 crafting.
As code in the link shows, some results are explicitly not handled. My understanding is that this leads to a panic in readLoop. Why not emit FatalErrorEvent instead?
https://github.com/Philipp15b/go-steam/blob/ab14012226d16270cb5cfdd3615afae0ffa19519/auth.go#L111-L112
As code in the link shows, some results are explicitly not handled. My understanding is that this leads to a panic in readLoop. Why not emit FatalErrorEvent instead?