PhilippeKr / TorchLight

Slightly enhanced Torch and Light Module for Foundry VTT, based on the excellent work of RealDeuce on the Torch Module.
4 stars 18 forks source link

Torch is pulsing to much #3

Closed talasek closed 3 years ago

talasek commented 3 years ago

everytime a player toggles torch - the animation type switches to torch - which is pulsing quite heavily. For the eye it is better to use something like smoke Patch.

talasek commented 3 years ago

Possible solution: allow more animation types in the torch light configuration or store the token light animation type. Or allow playersetting for light, lantern and torch.

cs96and commented 3 years ago

All the animations are a bit too much for me. I would much prefer something a bit more subtle. It would be good if the standard token light settings were available for all three light types.

PhilippeKr commented 3 years ago

This is supposed to be a simple module, not something to set all the parameters for light sources and, as far as I know, the smoke patch comes from yet another module and I think I'd rather not introduce too many depedencies.

That being said, it's not too hard to either add more light types for the three types of light, or to modify the existing parameters.

If you tell me some are useless (which I can believe), I will remove them, and if you give me the parameters that you would like for the various types of light I will be happy to put them in the module, with my thanks.

Red5Phil commented 3 years ago

I'd prefer to just have the correct light radius set per selection, without animations. I have a player who is prone to migraines and the torch light animation is too much for them.

talasek commented 3 years ago

@Red5Phil You could co to lighttourch.js locally and swap the animationtype from "torch" to "none". I've sitched manually to "SecretFireSmoke Patch". @PhilippeKr maybe a simple picker for the animationtype would help?

PhilippeKr commented 3 years ago

The first thing that I will do is create a Type 0 without animation, you are right, some of the animations are just too much.

After that, I will see about a picker, but an animation picker would also require an animation speed picker, etc.

PhilippeKr commented 3 years ago

I have created a Type 0 without effect, that should correct some of the problems, but a picker is a bit beyond what I can do at the time, I need a bit more thinking about it.

I will close this issue because it has diverged a bit too much, but I will happily discuss more specific issues in other topics.

cs96and commented 3 years ago

This is much better now thanks. However could I suggest one minor tweak? Can you turn down the colour intensity please? I find that 0.3 or 0.35 is OK for the Light spell, and 0.5 for the lantern and torch looks much better.