Closed reedom114514 closed 3 months ago
set DisguiseBlinkingVisibility
to team may solve it. It was drawing the conscript's paradrop frame with the sbtr's shp due to the discrepancy between IsAlliedWith wrapper and ControlledByCurrentPlayer wrapper in #653.
set
DisguiseBlinkingVisibility
to team may solve it. It was drawing the conscript's paradrop frame with the sbtr's shp due to the discrepancy between IsAlliedWith wrapper and ControlledByCurrentPlayer wrapper in #653.
Confirmed, it works, THX!
I am not sure this should be closed. Per my understanding the default behavior was broken?
I am not sure this should be closed. Per my understanding the default behavior was broken?
It is indeed incoherent
DisguiseBlinkingVisibility
Since the existence of DisguiseBlinkingVisibility feature the vanilla behaviour is broken and you have to add that tag with owner,allies (not at home so I don't know if I spelled it right or owner,team or similar combination) for fix the broken behaviour.
If you port the Allied RA2 mission of the Einsteins Laboratory the Mirage tank preview you'll see invisible units instead of trees.
Should be fixed in 80c8e6ba8b0dc99d1cff4f442da14d2ad2e1db9b
Description
1 you cannot see your allies' mirage tank 2 some infs (ex. Saboteur in MO3, a kind of spy inf) become a strange blue shadow when paradropped, this might be the problem of infs paradrop rather than kitup though
Phobos Version
b40/b41
Conditions to reproduce
MO3.3.6 with old syringe
INI code
Steps to reproduce
Building a mirage tank and call the other player to see it Paradropping the spy
Expected behaviour
shown as normal
Actual behaviour
1 invisible 2 invisible, and strange blue shadows around
Additional context
Checklist