Phobos-developers / Phobos

Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension
GNU Lesser General Public License v3.0
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Enable waypoint for buildings and aircrafts #1343

Open TaranDahl opened 3 months ago

TaranDahl commented 3 months ago

Waypoint for buildings and aircrafts

In rulesmd.ini:

[General]
BuildingWaypoint = false    ; boolean
AircraftWaypoint = false    ; boolean
chaserli commented 3 months ago

The current impl is too simplified and doesn't take other factors like radio links or the planning path itself into consideration.

TaranDahl commented 3 months ago

The current impl is too simplified and doesn't take other factors like radio links or the planning path itself into consideration.

我不是很懂RadioClass的作用,能否请您说得更详细点😂我这里测试在单机情况下是基本正常工作的,也能正常存档读档(最开始忘了写存档了,现在已经补了)。不过我不是特别懂测试,可能有边界情况没考虑周全,而且也没有条件测试联机情况。希望您能讲得更详细一些我好修改🙇‍

Machine translation: I don't really understand what RadioClass does, could you please be more detailed 😂 I have tested that it works mainly fine in single-player games, and saving and loading too (I forgot it at the beginning, but I've done it now). However, I don't know much about testing, so I may not have taken into account the boundary cases, and I'm not in a position to test online. I hope you can go into more detail so I can fix it 🙇‍

Metadorius commented 3 months ago

Please, the language we use is English. English is not my native language either, yet I don't communicate with my mates in Russian here. At the very least provide a machine translation using something like deepl.com like what I edited in so others can understand you too.

TaranDahl commented 3 months ago

Please, the language we use is English. English is not my native language either, yet I don't communicate with my mates in Russian here. At the very least provide a machine translation using something like deepl.com like what I edited in so others can understand you too.

Copy that.