A unit that can be deployed into a building is controlled by the mind control of the AI, then deploys into a building, then exited the building form and returned to the unit form, and the unit directly vanished.But while human player is control side and AI player is been controlled side,it is not vanish.
Conditions to reproduce
No response
INI code
No response
Steps to reproduce
1.A unit with deploysinto=buildingtype been mind controlled
2.AI deploys it into building
3.Then AI return it unit form
...Then it is vanish
Expected behaviour
Should not vanish
Actual behaviour
It is vanish
Additional context
No response
Checklist
[X] The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
[X] The issue wasn't fixed in the most recent version of Ares/Phobos yet.
[X] I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
[X] I added a very descriptive title to this issue.
[X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
[X] I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
Description
A unit that can be deployed into a building is controlled by the mind control of the AI, then deploys into a building, then exited the building form and returned to the unit form, and the unit directly vanished.But while human player is control side and AI player is been controlled side,it is not vanish.
Conditions to reproduce
No response
INI code
No response
Steps to reproduce
1.A unit with deploysinto=buildingtype been mind controlled 2.AI deploys it into building 3.Then AI return it unit form ...Then it is vanish
Expected behaviour
Should not vanish
Actual behaviour
It is vanish
Additional context
No response
Checklist