Phobos-developers / Phobos

Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension
GNU Lesser General Public License v3.0
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AttachEffect Game Crash #1382

Closed KuroNoSeiHai closed 2 months ago

KuroNoSeiHai commented 2 months ago

Description

I only know the game crash because of AttachEffect. The code is normally. Here is all AttachEffect I used.

Phobos Version

Build 43

Conditions to reproduce

No response

INI code

[VEHICLELOCK]
Duration=152
Cumulative=true
Cumulative.MaxCount=16
DiscardOn=entry
PenetratesIronCurtain=false                  ; boolean
Animation.TemporalAction=PausedTemporal
CumulativeAnimations=LOCK1,LOCK2,LOCK3,LOCK4,LOCK5,LOCK6,LOCK7,LOCK8,LOCK9,LOCK10,LOCK11,LOCK12,LOCK13,LOCK14,LOCK15
Tint.Color=255,165,0
Tint.Intensity=0.5                             ; floating point value
Groups=LOCKED
[FLYSSLOW]
Duration=-1
DiscardOn=entry
SpeedMultiplier=0.5
Animation=FLYBOMB
ForceDecloak=true
[RANGEUP]
Animation=RANGEUP
Duration=1000
WeaponRange.Multiplier=2.0
WeaponRange.DisallowWeapons=GoodTeeth,BadTeeth,RoboTeeth,MadTeeth,ViscJump,OKTeeth,DroneJump,DroneJump2,SquidGrab,SquidGrabE,VslavGrab,Punch,Smash,PunchE,SmashE,SHOVEL,IvanBomber,IvanBomberE,FliesBomb
ROFMultiplier=0.5
PenetratesIronCurtain=true
[TAUNTED]
Animation=TAUNTED
Duration=100
PenetratesIronCurtain=true
Animation.ResetOnReapply=true
[GRAVITY]
Animation=GRAVITY
Duration=350
Tint.Color=165,0,255                                  ; integer - R,G,B
Tint.Intensity=0.5
ExpireWeapon=Recovery
ExpireWeapon.CumulativeOnlyOnce=true

Steps to reproduce

1.Start the game. 2.Observe AI playing. 3.Crash.

Expected behaviour

Don't Crash.

Actual behaviour

The game crush.

Additional context

except.txt

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