Open a851903106 opened 2 months ago
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Partially already implemented, partially in another PR
https://github.com/CnCNet/yrpp-spawner/pull/20 https://github.com/CnCNet/yrpp-spawner/blob/main/src/Misc/Observers.Visibility.cpp
So uhh what are we doing with this one?
Phobos allow the player to observe friendly units that have been cloaked, but they cannot be selected unless a unit with Sensors=yes is present nearby.
So I made a short fix to select units with Sensors=yes even if they don't exist nearby.